A unified NPC=PLAYER framework for high-fidelity vehicle & agent interaction in dynamic environments.
View Full DocumentationExpanding the core with tactical squad combat, weapon-side awareness, and coordinated pursuit systems.
In DevelopmentTechnical concept for high-density AI traffic. Planning physics-based routing and DOTS-ready performance for massive urban scales.
Roadmap Phase 1The foundational 2012 project that sparked our 14-year journey into systemic game engineering.
Project History