GMTech Studio — Open World & AI Systems
Released / v1.0

Bridge Engine V1: Open World & AI System

A unified NPC=PLAYER framework for high-fidelity vehicle & agent interaction in dynamic environments.

View Full Documentation
Unified Agent Architecture
  • NPC = PLAYER Logic: Identical movement, interaction, and camera pipelines.
  • Runtime Role Switching: Instantly switch any NPC to player-controlled without separate logic.
Advanced Vehicle & Seat Manager
  • 3-Stage Control Pipeline: Empty Seat Validation, Smart Reservation, and Blocked Door Prevention.
  • Squad Dynamics: Leader-driven group behavior with smart slot assignment.
  • Real-time Interaction: Conflict-free entry/exit for large AI-driven crowds.
NavMesh-Free Pathfinding
  • Custom A* System: 100% NavMesh-free and grid-free navigation for massive scales.
  • Dynamic Avoidance: Runtime obstacle detection and path recalculation.
Systemic IK & Pro Camera
  • Vehicle IK System: Steering wheel lock and anti-clipping foot placement (requires Animation Rigging).
  • Snap-Free Camera: No Cinemachine required. Smooth on-foot/vehicle transitions.
Developer Tools
  • Editor Waypoint Tool: Rapid mouse-based level design and waypoint linking.
  • Auto-Setup Support: Minimal manual configuration for core AI systems.
⚙️ Requirements: Unity 2022.3 LTS (Built-in & URP Compatible). Requires Unity Animation Rigging for IK.
Coming Soon / v2.0

Bridge Engine V2: Dynamic Gang Wars & Drive-by

Expanding the core with tactical squad combat, weapon-side awareness, and coordinated pursuit systems.

In Development
  • Tactical cover-seeking AI.
  • Mobile drive-by targeting.
  • Convoy & Pursuit coordination.
Roadmap / Late 2026

Bridge Engine V3: Realistic Urban Traffic System

Technical concept for high-density AI traffic. Planning physics-based routing and DOTS-ready performance for massive urban scales.

Roadmap Phase 1
  • High-Density Traffic (1000+ Agents).
  • Data-Oriented Design (Unity DOTS).
  • Systemic Pathfinding (NavMesh-Free).
  • Emergency Vehicle Priority Logic.
Legacy / 2012

Burn Zombie: The Roots (Legacy)

The foundational 2012 project that sparked our 14-year journey into systemic game engineering.

Project History